About
Airellum creates digital environments, objects and visual experiences.
The studio makes digital places, objects and images with attention to material, light and form. The same care goes into a hero still, a realtime scene and the specification sheet that ships with an object.
Work is organised in divisions: Airellum Studio for commissioned environments and imagery, Airellum Objects for individual production-grade assets, and, as they earn their place, Worlds and Editions.
Capabilities
Capabilities
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01
Environments
Digital places, built to be inhabited by a camera.
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02
Objects
Production-grade assets with honest specifications.
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03
CGI
Still and moving imagery for architecture, brands and editorial.
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04
Interactive
Realtime and web-native experiences, when the content earns it.
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05
Commissioned work
Studio projects for agencies, brands and architects.
How the studio works
01
Original design
Objects are original designs, drawn from general architectural conventions rather than replicas of particular buildings. Provenance of every production texture is recorded.
02
Honest specification
Triangle counts, texture tiers, extents and limitations are measured, not estimated, and printed next to the imagery. Untested targets are marked as untested.
03
Portable formats
BLEND as the full-fidelity source, GLB as the portable PBR interchange, FBX for geometry and material slots, with reconstruction notes for anything a format cannot carry.
Contact
For commissions, object licensing or early access to releases.